AI Insights · Timothy · April 2024
Top 5 Character Collection Games in Russia: Q1 2024 Performance
An overview of the performance of the top 5 character collection games on a unified platform in Russia during the first quarter of 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw notable trends in the performance of the top 5 character collection games in Russia on a unified platform. Data from Sensor Tower highlights the weekly downloads, revenue, and active users for these games.
Tanks Blitz - PVP MMO from East-Games LLC experienced a fluctuating trend in weekly revenue, starting at approximately $201K in the first week of January and dropping to around $77K by the final week of March. Weekly downloads saw a peak at 146.5K in the first week of January, but this number decreased to about 67.2K by the end of the quarter. The game maintained a strong weekly active user base, peaking at around 1.2M in mid-February before settling at 1.17M in the last week of March.
Genshin Impact by COGNOSPHERE PTE. LTD. showed a varied pattern in weekly revenue, with a high of approximately $124.6K in mid-March and a low of about $42.6K in the last week of March. Weekly downloads started at 89.6K in early January, declining to 43.8K by the end of March. The game’s weekly active users saw a downward trend, starting at 1.12M in the first week of January and reducing to around 933K by the end of the quarter.
Hero Wars: Alliance from Nexters Global LTD had a mixed performance in weekly revenue, peaking at approximately $112.2K in the last week of March. Weekly downloads fluctuated, reaching a high of 23.6K in the first week of February and a low of 7.7K in mid-March. The game’s weekly active users remained relatively stable, averaging around 90K throughout the quarter.
Viking Rise: Valhalla by IGG.COM saw consistent weekly revenue, with a peak of around $83.9K in mid-February and a low of about $46.8K in mid-March. Weekly downloads showed a slight decline from 22.3K in the first week of January to 15.6K by the end of March. The game maintained a stable weekly active user base, averaging around 220K throughout the quarter.
Rise of Kingdoms by Lilith Games experienced varied weekly revenue, peaking at approximately $72.2K in the first week of March and dropping to about $40.1K by the end of January. Weekly downloads were relatively low, peaking at 10.2K in mid-February. The game’s weekly active users showed a slight increase, starting at 89.2K in early January and reaching around 104.6K by mid-February.
For more detailed insights and data, visit Sensor Tower.